

You can re-roll it, but there’s a great option of exchanging stats. You throw the die to create the characteristics of the characters. Also the character crating is a bit nicer. The combat is still only described with the stats being shown, although I was hoping for some cool animations of your characters (but you can not even see them, to know what they look like, let alone watch them fight).Īll the commands you can perform are just shortcut keys again, but the dreaded # has been replaced.


They wanted to use more colors, but the feeling is, like some paint just spluttered on the screen (not with all characters though, some actually do look much nicer). Unfortunately some of the creatures you encounter do not seem as well made as previously. Like I said the game has much better graphics, although as the prequel it also has the EGA graphics, but much improved. The creatures and places you encounter show up as nice little animated sprites in fact one of them even greets you, but unfortunately you still need to bump in the wall to see if it’s real or a door you just can’t see (you can’t even see where the city gates are, unless you bump the wall in the right place).Įnemies are numerous, but if you’re not too reckless and hasty you will be able to improve your characters before reaching enemies they couldn’t handle at first (so moderation is the key), of course if you want to speed things up, you can always use one of your characters from the previous games (all the whole set of them) and then you’ll be at top strength from the very beginning giving you a great advantage (and you can skip the initial “warm up” phase of building up your characters. Looking forward it always seem like there are no walls neither on your left nor right. The floors within the town are checkered, so you can actually judge the distance between you and the thing you see in front of you, which is undoubtedly a plus, but you will have to turn side to side to see if there’s a wall or not. The new characters you create still have no gold to start with, but you can import the characters from part one. Due to a lack of a compass it’s still not easy to navigate, but at least there are road signs to point where to go (while outside). Still all location look almost identical, but now there are pop ups of text saying which location it is (or outside the city icons of places such as castles). Like in the previous part of the M&M series you again have many mazes, many creatures, many fights, many secrets, many possibilities… But in addition to that you also get better 16 color EGA graphics and some more sounds.Īlso this game is easier to navigate.
